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ECOCANDLE
RIEL
CEO/ Founder Riel Life Productions
Brian "Ecocandle" Meeks first became interested in computers
and technology in 1980. Despite
this interest, Brian chose to obtain a degree in Economics from Iowa
State University. He is a
member of Mensa, and is on the Board of Directors for the DC Habitat
for Humanity. Brian has
recently left a position with GEICO, to run RLP, where he was an
analyst in the Marketing department, and later the Lean Six Sigma
department. Brian’s
interests also include the study of Theory of Constraints, programming
in Visual Basic, and photography.
Brian discovered Second Life one day while reading the
Washington Post. On April
25th, 2006, he took a trip down the “rabbit hole”.
This moment has changed the direction of his career, as he
immediately saw the possibilities in this new world.
His skills in SL include Building/Textures, Animation, terra
forming, and Machinima. In
SL, Brian has written for the Metaverse Messenger, The Second Life
News Network, and the Second Life Business Magazine. In world, as
Ecocandle Riel, Brian has partnered to create 2 businesses, Gracie’s
Cards, and Lupo Drake Galleries.
Brian attended the second annual Second Life Community Convention in
August of 2006 and the Virtual Worlds 2007 conference in March.
In January he created the company Riel Life Productions, and
assembled this team.
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LUPO
DRAKE
Tim "Lupo" Grantham has had always had an
active interest in CGI and computer animation and has worked with
various platforms such as Lightwave 3D, 3D Studio Max, and Photoshop
and has used this knowledge to create content for various popular
games such as Unreal Tournament and Neverwinter Nights.
In addition, Tim has had a fondness for learning to extend various
programs beyond their intended use, and finding new venues for them.
Second Life has offered Tim the
chance to leverage his various skills and hobbies to produce a
plethora of ideas. Within
Second Life he's been able to try various roles as an artist,
photographer, builder, and programmer -- and many times combine these
talents on a single project for results that could not be achieved
through any other medium.
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GRACIE
GABLE
I have been in Second Life for
about 1 year. In that
time, I have learned much about building and texturing.
Although I am not ready to independently write a script,
I have learned some basic scripting.
While building, I find the most satisfaction in builds that
look realistic as possible and set that as my goal.
Ecocandle
Riel, Lupo Drake and I have pooled our talents in a Second Life card
shop known as Gracie's Cards. The
idea sprung from a desire to send a thank you card and finding a
deficit in the Second Life market place for a quality card.
Each of us has contributed our talents into making product with
which I am proud to be associated.
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CEEQ
LABORDE
Ceeq Laborde is Mr. Cavit Erginsoy in real life. He is a Turkish
citizen and has been living in the United Kingdom for the last 6
years.
Although he has a masters degree in aerospace engineering, Cavit
practices photojournalism alongside developing for RLP.
His skills in engineering and photography are directly transferable to
building and texturing in Second Life. His intimate knowledge of
environment lighting and shadows make him a capable builder and
texturer. He's also an established scripter specializing in
SL/web/database interaction.
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TALILA
LIU
Talila Liu, First tried Second Life
in its late beta, joining on her Beta account Lopz Kim created on
6/12/2003. She was
impressed with it and would have loved to have stayed in Second Life
at the time but could not afford an account.
Now going on three years after re-joining Second Life in early
04, she has done quite a bit of art and has a love for making tiny
miniscule primitives In jewelry and other such items.
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RHAYNE
CALDERWOOD
An
artist and creator in real life, Rhayne fell in love with Second Life the 1st
time she logged in. The boundless creativity of SL impressed her to no
end. She discovered that the only limits were that of her own
imagination. At each turn in world, there was something new to see and
a a wealth of opportunities to connect, teach, learn and grow.
After
a year in SL, and currently teaching at education facility, she still
goes and gets gritty in the sandboxes. Rhayne is happy to offer
building basics to anyone that asks and is not shy to ask 'wow, how'd
you do that?"
In
her First Life, Rhayne owns and operates a successful graphic design
business as well as two other ventures, an artist network/mentoring
program for musicians, writers, artists, etc. and a small film
production company.
Second
Life has offered an opportunity to add to her list of skills while
getting in that all important 'playtime'.
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