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ECOCANDLE RIEL
CEO/ Founder Riel Life Productions

Brian "Ecocandle" Meeks first became interested in computers and technology in 1980.  Despite this interest, Brian chose to obtain a degree in Economics from Iowa State University.  He is a member of Mensa, and is on the Board of Directors for the DC Habitat for Humanity. Brian has recently left a position with GEICO, to run RLP, where he was an analyst in the Marketing department, and later the Lean Six Sigma department.  Brian’s interests also include the study of Theory of Constraints, programming in Visual Basic, and photography. 

Brian discovered Second Life one day while reading the Washington Post. On April 25th, 2006, he took a trip down the “rabbit hole”.  This moment has changed the direction of his career, as he immediately saw the possibilities in this new world.  His skills in SL include Building/Textures, Animation, terra forming, and Machinima.  In SL, Brian has written for the Metaverse Messenger, The Second Life News Network, and the Second Life Business Magazine. In world, as Ecocandle Riel, Brian has partnered to create 2 businesses, Gracie’s Cards, and Lupo Drake Galleries.

Brian attended the second annual Second Life Community Convention in August of 2006 and the Virtual Worlds 2007 conference in March.  In January he created the company Riel Life Productions, and assembled this team.
 


LUPO DRAKE

Tim "Lupo" Grantham has had always had an active interest in CGI and computer animation and has worked with various platforms such as Lightwave 3D, 3D Studio Max, and Photoshop and has used this knowledge to create content for various popular games such as Unreal Tournament and Neverwinter Nights.

In addition, Tim has had a fondness for learning to extend various programs beyond their intended use, and finding new venues for them.

Second Life has offered Tim the chance to leverage his various skills and hobbies to produce a plethora of ideas.  Within Second Life he's been able to try various roles as an artist, photographer, builder, and programmer -- and many times combine these talents on a single project for results that could not be achieved through any other medium.
 


GRACIE GABLE

I have been in Second Life for about 1 year.  In that time, I have learned much about building and texturing.  Although I am not ready to independently write a script,  I have learned some basic scripting.  While building, I find the most satisfaction in builds that look realistic as possible and set that as my goal.

Ecocandle Riel, Lupo Drake and I have pooled our talents in a Second Life card shop known as Gracie's Cards.  The idea sprung from a desire to send a thank you card and finding a deficit in the Second Life market place for a quality card.  Each of us has contributed our talents into making product with which I am proud to be associated.
 


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CEEQ LABORDE

Ceeq Laborde is Mr. Cavit Erginsoy in real life. He is a Turkish citizen and has been living in the United Kingdom for the last 6 years.

Although he has a masters degree in aerospace engineering, Cavit practices photojournalism alongside developing for RLP.

His skills in engineering and photography are directly transferable to building and texturing in Second Life. His intimate knowledge of environment lighting and shadows make him a capable builder and texturer. He's also an established scripter specializing in SL/web/database interaction.
 


TALILA LIU

Talila Liu, First tried Second Life in its late beta, joining on her Beta account Lopz Kim created on 6/12/2003.  She was impressed with it and would have loved to have stayed in Second Life at the time but could not afford an account.  Now going on three years after re-joining Second Life in early 04, she has done quite a bit of art and has a love for making tiny miniscule primitives In jewelry and other such items.
 


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RHAYNE CALDERWOOD

An artist and creator in real life, Rhayne fell in love with Second Life the 1st time she logged in. The boundless creativity of SL impressed her to no end. She discovered that the only limits were that of her own imagination. At each turn in world, there was something new to see and a a wealth of opportunities to connect, teach, learn and grow.

After a year in SL, and currently teaching at education facility, she still goes and gets gritty in the sandboxes. Rhayne is happy to offer building basics to anyone that asks and is not shy to ask 'wow, how'd you do that?" 

In her First Life, Rhayne owns and operates a successful graphic design business as well as two other ventures, an artist network/mentoring program for musicians, writers, artists, etc. and a small film production company.

Second Life has offered an opportunity to add to her list of skills while getting in that all important 'playtime'.
 

© 2007 Riel Life Productions. Second Life® and Linden Lab® are trademarks of Linden Research, Inc.